The Lightsabre Interview

Lorne Peterson

 

Welcome to Lightsabre.  Our next guest has been at the vanguard of the Star Wars saga since December 8th 1975, and had a hand in many of the most memorable scenes in the six films.  He won an Oscar for his work on Indiana Jones and the Temple of Doom and has worked on many of ILM’s biggest projects.  Please give a warm welcome to Kerner Optical stalwart Lorne Peterson. 

 

Q - Lorne, welcome to Lightsabre.

 

A - Ok, well thank you.

 

Q – It’s now over 30 years since you first walked into the fledgling ILM facility in Van Nuys to start work on Star Wars.  In your wildest dreams did you ever imagine still being involved with this line of work thirty plus years later?

 

A – Not at all.  You know, I use this as an example.  The first Star Wars was done in LA, and then we moved up to northern California to do Empire.  Well, northern California was colder than Los Angeles.  Here the wintertime we sometimes have frost, LA you'd never have ice.  So we move up here and we get a warehouse and start working away.  Well, wintertime sets in.  We have no heat, no heater in the building and I ask the producer, I said 'Well, it's getting really cold in here, we're wearing down jackets inside the building and everything', and he said 'We'll only be here for one year and we'll be finished and move on to someplace else', he wasn't even beginning to suggest we'd be moving on to another film.  And so I thought I was going to move back to LA, but the whole wintertime people wore down jackets, and wore those little fingerless gloves.  If it hadn't have been really successful, it wouldn't have continued on.  I thought we'd be moving back to LA after we did Empire.  By the end of it, when Spielberg came along, he wanted projects, it became evident that we were gonna be there for a while, but not necessarily thirty something years.

 

Q – That would be Close Encounters with Spielberg?

                                                                                                

A - No, LA was Close Encounters, we did that in LA.  I switched over from Star Wars a little bit, right near the end of my work on Star Wars, they needed some help on Close Encounters.  It was only about ten miles away.  The projects that we started up here were Indy, Poltergeist, Dragonslayer and E.T.  Actually E.T first.  All of a sudden it was the goose that laid golden eggs, at that time, so then it became obvious, they make one hundred million plus, near two hundred million they're gonna keep doing this.  And actually we got overworked at that time because we were kind of the only ones doing it and every producer who was a friend of Spielberg's or Lucas' wanted to have the goose.  They thought that that was the charm, anything with special effects in it at the time was going to be a big high roller movie.  But me personally, no I never did.  Prior to Star Wars I worked in industrial design and had a small shop myself, just two of us, and we struggled, it was really a struggle.  The energy crisis happened in '74, I started on Star Wars in '75 so it meant the economy was not so hot.  At that time a long phase of work was a year, six months or a year and before I had my own business you'd go to one shop, work on a show, go to another one, so it kind of seemed like that was what I was going to be doing.  And I don't know if you know but the only reason that I worked on Star Wars was that I was on a studio lot working as a sculptor.  You may not have it in England but here McDonalds have these things called McDonalds Land and they would have a slide coming out of the mouth of a giant Hamburger.  And they would have the Hamburglars, the swings, things like that, so I would sculpt those things.  And I just happened to come across a friend of mine that I went to college with, and we came nose-to-nose down a hallway and he said we're working on a science fiction film and we can't find any model makers, do you think you'd wanna do that, help out?  I said 'Well, I guess, maybe.'  And at the time science fiction didn't...I'd probably only read four science fiction books in my life.

 

Q – It wasn't your thing really?

 

A - It really wasn't my thing, so the word 'work' pricked my ears up, the word science fiction didn't necessarily, because prior to that the year before that was Logan's Run was the big film.  And you know, Logan's Run, I can't even remember what it was about.

 

Jenny Agutter  - where are you now?

Q – I remember Jenny Agutter took her top off.

 

A – I...yes!  She did Walkabout around that time.  She was the best part of the whole thing.  I often judge if nothing else is redeemable if someone gets their top off, or better yet their bottom.  There we go.

 

Q – Yeah (laughs)

 

A – I wonder where Jenny Agutter is these days?

 

Q – She crops up on British TV now and again.

 

A – Does she?

 

Q – Yeah, but she keeps her top on now.

 

A – An attractive 58 year old.

 

Q – Oh, very.  From those early days, when you were doing your early model making right through the spectrum to today, what has essentially changed, is it the equipment and materials that you use?  What has really changed in the model making world?

 

A – Technology wise there is one big deal that has changed a lot.  We still use tools that cut and slice your finger and machines you get caught in, and we do, but we have a laser cutter now and we have two of them, and they're big.  One's four foot by eight foot.  You can programme it to cut multiple parts, where you couldn't do that easily before.  We used to bash model kits and make one part and then mould it.  The tank treads on the Jawa Sandcrawler had to be moulded, there was 280 of them and it was quite a task, I did those things.

 

Q – Do you still do kit bashing like you used to?

 

A – Not very much, only a little bit.  Here's one of the things that happened.  We tend to make models that are bigger in an action film, rather than say when we started Star Wars we were doing spaceships that could fit on a desk.  Well, what happened is computer graphics came along and I naively thought that the role that they would fulfil would be to get budgets down, bring us up to date storyboards and scheduling.  I thought that was what they would excel in, and I naively thought that's what they were doing, because I'm not a computer person.  So no, they wanted the artists too, and they were artists, and the thing that was best for them was to do desktop models.  They weren't good at having something that was still and didn't move, but if it was moving through the air with a blur, that was up their alley.  So more and more of that kind of work went to them and what the model shop started to do was more bigger models and more action filled.  By that I mean we would do the equivalent of the big water tunnel for Indiana Jones, although at that time computer graphics wasn't so rampant.  Or the lava for the last film, on Mustafar.  It's a misperception to think that the model shop actually diminished during that time.  What happened was we diminished in percentage but not in numbers so by the time we did Sith the company was around 1200 people and 100 of those were model makers.  But back on Star Wars there were seven model makers and about 70 people, and then by the time we did Empire the model shop was the largest it had ever been, it was 23% of the whole.  But it was maybe 15 people.  So you can see we jumped from 7 people on the first show, 15 to 18 people on Empire and then by the time Jedi came there were about 25 model makers.  So then by the time Sith comes along we were almost a hundred. 

 

Q – Well I remember reading that there were more models made for Episode One than the whole of the original trilogy put together, and yet the perception is that The Phantom Menace was made in the computer.  Was it gratifying to you?  Well, I guess it wouldn't be gratifying to you, it would be gratifying to the CG guys.

 

A – It was gratifying as a whole.  It's still very satisfying.  One of the ways I compare it is by the time you reach Sith some people would ask is it better to work on something like Mustafar or better to work on, say an X-Wing.  Well, an X-Wing is like your individual effort, it requires two or three people, but no one or two people can make the pyramids at Cheops, so you have all these people doing this massive co-ordinated thing costing more than the most expensive Ferrari there is and then you achieve this thing and you step back and see it in the film, and their jaws drop and they're amazed, so there's a great satisfaction in that kind of thing too.  It does sometimes tend to be physically harder, that's true, there's more up ladders and down here and things swinging and sculpting and that kind of thing.  Not that we don't sometimes do smaller things too.  One time on Men in Black they needed a close up of a cats neck, and you can't hold a cat still so I went and got reindeer fur, and reindeer fur is really thick and the underneath part of a reindeer is creamy white which this cat was creamy white around the collar.  Then we made a large jewel and this thing was only 18 inches across, but that was a detail that had to be done, so we don't always make big things but in the same movie we were doing the crash into the earth, the two guys were standing there as the ship comes crashing into the earth.  And that was very big, it was the size of Mustafar really, it was sixty feet long and twenty feet wide.

 

Lorne in his cameo role as Osleo Prennert from A New Hope

Q – Do you think the day will ever come where CGI effects supercede model making, or do you think there's always going to be the need for the practical, from a directors point of view, so they can look and direct around?  Do you think that will ever happen?

 

A - Well it already seems like the obituaries being written, at least right now.  It never did fifteen years ago, but it's always being predicted and years come around and that's not the case.  But there is this thing, younger and younger directors are unfamiliar with model work really but they're very familiar with CG. And CG, even though it costs more money the iterations of everything you're doing, if you want to make a hot pink, you push the hot pink button and that kind of thing.  That can be very appealing to a director who has many things on his plate.  It's like 'At least that I can can have control over'. So there is that tendency that younger directors who are not familiar with models at all and what they can do, they can more easily be on the premises and point and say 'Do this, do that', it's more like growing crystals in a cave, it happens over a period of time, you have to put a bit of trust there. but who knows, maybe it will swing back.  I'm not absolutely sure, younger people when they see a film like Beowulf are not critical in the same way that older people are.

 

Q - Yeah, I quite agree with that.

 

A – Somebody called Beowulf 'Cadaver Vision'.  I thought that Beowulf was pretty incredible but it does have that quality of a video game.  Who knows, myself I'll be retiring shortly.

 

Q – Really?

 

A – Within a year, yeah.

                                                       

Q - You've done your stint.

 

A – I've done my stint, that I have.  Quite frankly I belong to a union and we do get a pension and all that stuff, and there's other things I'd like to do.  I thought of myself as an artist, I studied art and that kind of thing and yet there's that thing where you're in the service of someone else's art, you lend your art to it for sure, and there's a lot of satisfaction to it but it's a communal kind of effort and yet we as human beings have a tendency to want to do individual efforts.  Although looking back on it I'd have to admit that rather than being a wildly solitary person I'm better being in the service of someone else.

 

Q - You feel very collaborative.  I guess you've got to be in your line of work haven't you?

 

A - Yeah, well I can come up with my own ideas but as far as administering a company, doing books, rustling up business, I work much better and happier when someone would come up and say 'would you solve this problem?'

 

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