| ki-ki sector |
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| guide to the ki-ki sector - details | ||
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>>>The Ki-Ki Sector, steeped in tradition and an
urge create what they call the Puax Ki - or 'peaceful systems' - sits
directly adjacent to the Setnin Sector along the Bordon and Kapfon Trade
Routes. It is a large sector with varied planets and cultures, but many of
the worlds are quickly stripped of their resources to feed the hungry Ki-Ki
citizens. This, in turn, leads to continuous expansion. |
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| guide to the ki-ki sector - politics | the prime lord | |
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The Ki-Ki Sector is ruled over by the Prime
Lord on Fedarn, the capital system of this region of space. The Prime
Lord is a hereditary title and is predominantly male, with only a few females
in power over the sector’s 9,500 years of existence. It is not uncommon for
the Prime Lord to marry but take on mistresses to try and guarantee the birth
of a male heir to continue the line. Most Prime Lords can trace their family
blood back to the original founders, the Kreaidens, but many say that the
name is no longer an actual link to the blood of old but a name tacked on to
claim such a nobility. Although Prime Lords are the overall rulers of the
sector, they are still answerable to the Advisory Council and the People’s
Congress. |
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| guide to the ki-ki sector - politics | the advisory council | |
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Smaller areas are controlled by Barons,
titled by the Prime Lord and stationed on a key world. In truth, these are
sectors that have been 'absorbed' by the Ki-Ki Sector to create the whole
area as one as Ki-Ki tries to reach its ideal of a Puax Ki. They are allowed
to run their own affairs and worship their own holidays and deities, but
ultimately they are answerable to Fedarn. Each Baron controls his worlds as
he sees fit and is also part of the Advisory Council that supports the Prime
Lord. The Advisory Council meet very rarely and only when something threatens
the stability of the Ki-Ki Sector. Each Baron is expected to oversee his own
sector of space and maintain order, trade and tax income, and rule in the
name of the Prime Lord. Although they are there to serve the Ki-Ki Sector,
most Barons enjoy the luxury and status their position offers them. |
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| guide to the ki-ki sector - politics | the people's congress | |
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The
voice of the people are the Members of Congress, people elected by vote to
represent the citizens of the Ki-Ki Sector. These individuals enjoy privilege
and status, but this is offset by the fact that most of their time is taken
up by travelling to and from the capital to the planet they represent.
Congress listens to the decrees and the intentions of the Prime Lord and the
Advisory Council, takes this information back to their system and reports it
to the people. The citizens then vote on the item, sometimes there is also an
opinion poll taken for a more in-depth view of the proposal, and then take it
back to the Advisory Council for review. This may sound a long-winded way to
get a result, but the system actually works and the opinion of the people
does make a difference to Council policy decisions. The rulers of the Ki-Ki
Sector learned long ago that the happiness of the people is more important
than the welfare of the ruling body. |
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| guide to the ki-ki sector - politics | the order of minds | |
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The Ki-Ki Sector expanded rapidly
across many worlds and sectors, but the rush to occupy new areas of space did
not match the rush to create or implement new technologies. Ki-Ki, steeped in
tradition and a wish to live the glory days of the past, stayed with many
outmoded and ancient modes of technology, including outmoded starships and
weapons, but the oldest of them all is the enhancers. Enhancers are huge machines that
amplify the thoughts of a trained individual and transmit them instantaneously
to a desired location as long as another enhancer is operating at the same
time to receive the signals. Unlike modern communication, which can be used
at any time to send a high number of messages at any one time, the enhancers
can only send whatever the user of the machine has in his mind. Also, the
user must have two special skills – the ability of both telekenisis
and telepathy. The Order of Minds
was set up to control these enhancers and handle all communications between
Ki-Ki worlds. To this end, citizens are screened at birth for the skill, and
if they have even the slightest presence of the abilities required the
Mindmoon adopts them, the home of the Minds over Fedarn, and integrated into
the Order, separated from their families forever.
Sometimes, the skills do not mature until later in life, so a second
screening is done when the citizens reach puberty. Minds are predominantly
human, but some aliens who show such skills are also indocrinated.
Minds are kept from the political machinations of the Ki-Ki Sector so that
when they are stationed to a world to use an enhancer (worlds only have one
enhancer each) there messages are unbiased and uncorruptable.
They report the facts and are sworn to keep secret the messages they send. The Minds realise
that handling communications throughout the Ki-Ki Sector gives them a huge
amount of responsibility but also a huge amount of power. Although the
Mindmoon answers to Fedarn, the Minds are aware of their influence and use it
to their own ends. The ruling body of
the Minds is a single man, the Lordmind, who controls the entire moon through
Chiefminds, who take care of certain aspects of the
Order. There is also a Mothermind who takes care of the female body of the
Order, overseeing a birthing program set up to produce powerful Minds. |
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| guide to the ki-ki sector - military | ||
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The
military arm of the Ki-Ki Sector is surprisingly simple – there are ground
troops ruled over by the Advisory Council and the Prime Lord, and the fleet,
which transports the ground troops, is merely an extension of that. There is
no ‘navy’ per se, but more of a whole unified body of military might that
works as one. Ki-Ki soldiers are
lifers – they join the military as they come out of their teens and are
expected to serve in the armies until they reach an age where they are no
longer fit enough to serve or they are given more lucrative jobs. Ground troops are a
breed apart from most other military organisations as they are trained not
only to perform their duties as a soldier but also as a peacekeeper – Ki-Ki soldiers
are often used as a policing force on many worlds. They also prefer to fight
hand to hand – most soldiers are equipped with vibroswords
and wrist shields. The shield emit a circular barrier that the soldiers can
use to protect themselves, which, whilst not very effective against modern
weapons, is excellent in hand to hand. Military personnel
feel that hand to hand is a much more honourable way to fight as ranged
weapons remove a fighter from the combat and makes the whole things
impersonal. Ki-Ki soldiers believe that to live the up-close horrors of
warfare makes you a much more efficient fighting machine, and also presents
war as it is – horrendous. Ground troops are
supported by Striker-class repulsortanks, a fast and heavily armoured vehicle that
can cary up to ten troops, and TAP’s
(tripod assault pods), three legged war machines designed to move quickly
through enemy units and use it’s anti-personnel cannon. The starships of
the Ki-Ki military are old Vodon-class
warships, an outdated but hardy battle cruiser. It is small for it’s class, and can carry very few wings of fighters, but
the sheer number of vessels more than makes up for the lack of ability. Vodon-class warships can interlock
with each other so that on long-range sensors they appear as one ship – an
excellent surprise tactic. These warships carry Screamer fighters, a long-range fighter/bomber combination
vessel capable of long-range interception. Faster than many other
starfighters in the region, the Screamer
surprises many tailing enemies with rear cannons that lock and fire
automatically. There are also a smattering of gunboats and dropships, but these vary in design and ability as the
Ki-Ki military gets what it can from neighbouring sectors. It does not rely
on its ‘navy’. Every soldier’s
dream is to attain the greatest position of the military – the position of
Prime Warrior. Prime Warriors are an elite guard created to protect, first
and foremost, the Prime Lord. Prime Warriors also protect important
dignitaries and Barons, but the best troops are kept for the Prime Lord’s
personal guard. Prime Warriors get the best of everything – weapons, great
hulking suits of power armour, training. Their positions whilst in service
are one of loyalty and nothing else – Prime Warriors are
professional
soldiers and are not allowed to covet belongings or people. Upon retirement
or an act of great bravery and sacrifice, however, Prime Warriors are shown
great respect and given titles and lands. Being a Prime Warrior is hard work,
but the rewards are great. There are three
ways to become a Prime Warrior – either by birth, wherein
the sons or daughters of nobles become Prime Warriors to prove their parents
own loyalty; By bravery, where an act of bravery or sacrifice deems a soldier
of any rank worthy to be a Prime Warrior; By design, where a baby is taught
the ways and responsibilities from birth. The Prime
Lord is more inclined to use a Prime Warrior from birth, as loyalty to the
throne will be all the warrior will have ever known. No-one is ever forced to
be a Prime Warrior in any circumstances – if the individual does not want to
wear the suit then they are of no use to the throne. |
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| guide to the ki-ki sector - citizens | ||
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The citizens of the
sector are a very simple and unassuming breed of beings. The cultures and
races are mixed wildly although, because of the overwhelming domination of
the core of the Ki-Ki ruling body, the predominant species is human. The majority of
Ki-Ki citizens enjoy life within the borders of their sector as the state
does all it can to keep them happy and on the side of the ruling body. Taxes
are high – there is no doubting that the Ki-Ki political machine needs plenty
of credits to keep it oiled – but the benefits are high. Facilities, jobs,
entertainment, health, all are provided to the citizens by the state and, in
turn, the citizens feel as though they are part of the sector. With the
People’s Congress they feel as though they actually have a hand in the
shaping of the sector. This is wildly inaccurate,
but the state does not dissuade this feeling. As long as a Ki-Ki
citizen gets what they want they when they want it they are happy. The lack
of extreme technology makes their lives simple and therefore keeps costs
down. There have been rumblings of dissent, especially during protracted
military engagements, but the state is always quick to put down such
troubles, either by giving the people what they want or by turning up in
their systems with a fleet of starships and readied troops – the people know
better than to voice too much of an anti-establishment position. In general, Ki-Ki
citizens are proud of their sector and, whilst they are not simple sheep,
they do tend to follow the wishes of the many, a veritable ‘mob mentality’. |
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| guide to the ki-ki sector - expansion | ||
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The area of space
the Ki-Ki Sector is situated in is not rich with natural resources. Ki-Ki
politics demand fresh metals and trade all the time, so therefore the Ki-Ki
ruling body expands into other territories three ways – by trade agreement,
by absorption or by invasion. Trade agreements are
just that – the Ki-Ki Sector sets up routes between itself and a neighbouring
sector and trade items based on requirement. Usually, the main Ki-Ki export
is weapons, culture and art. Absorption
is the sucking in of systems on the borders of the sector, either by
commercial strength or invitation. The Ki-Ki choose systems
not affiliated with any organisation so that outside political pressure is
minimised and they inject capital, trade and culture into the world’s own
government. Slowly, over a period of years, Ki-Ki influence is exerted until
the world accepts member status and becomes a permanent part of the Ki-Ki
sector. Typically, the ruler of the new world is made a Baron. Invasion
is an extreme but sometimes necessary form of
expansion. If a world has resources required by the Ki-Ki Sector, or they
present a threat to Ki-Ki stability, then armed forces are sent in to overrun
the system. The military are under orders to sweep over the whole area and
suppress any defence as bloodlessly as possible, quickly establishing a
governor over the world and injecting as much Ki-Ki culture as possible.
Although a military presence is maintained, the ruling body of the Ki-Ki try
to make sure that the citizens of the subjugated world retain as much of
their own identity as possible. This makes them easier to control. When
the Ki-Ki Sector takes on a new world they do not suppress beliefs and
traditions unique to that world. In fact, they encourage the world to
continue their own way of life as long as they answer to the Ki-Ki
government. This way, the people believe they are
benefiting
from the culture and strength of the Ki-Ki Sector and this, in turn, makes
ruling easier for the state. They even take some of the world’s own
traditions and inject them into their own culture, so expansion not only
increases resources and wealth but it also diversifies the identity of the
sector as a whole. |
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| guide to the ki-ki sector - customs | ||
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The Ki-Ki Sector is steeped with tradition and customs dating back to the early days of the sector. Below are just a few examples... |
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Marriage – Ki-Ki citizens are expected to
marry once in their lifetime, although some species within the borders are allowed latitude. The state makes divorce
very difficult for citizens, especially nobles. Such things are considered
scandalous and the separating parties can stand to
lose both wealth and social standing if they go through with such a thing. |
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Slaves – Enforced labour is an everyday
thing within Ki-Ki’s borders, the beings unfortunate enough to become slaves
traded and used like any other commodity. Slaves are, surprisingly, well
looked after by their owners, as they are valuable in both use and credits.
Slave abuse is frowned upon by the state but is practiced by some to keep
their belongings in line. |
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Celebrations – No matter what the reason, the
citizens will find a reason to celebrate something. On some worlds, there can
be as many as one a week, for a governor and Barn’s birthday, the birth of a
new child, a marriage; any excuse to break open honeywine bottles and eat and drink into the early
hours. |
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Games – Ki-Ki citizens love games, and
they like nothing better than to be entertained by their wealthy patrons. Riddabeast cart racing, mock ariel
combat, gladiator fighting… any and all forms of entertainment are used.
Gladiator fighting is a subject of much controversy outside the Ki-Ki
Sector’s borders, but the Ki-Ki Sector sees it as a
honourable form of combat. Condemned prisoners fight to win their freedom,
men even volunteer to fight for fame and fortune, some fight to settle
differences. Slaves are also used as fighters, usually ones with no worth or
little ability. Not all combat is to the death, unless it is a condemned man
or chosen by the combatants (especially in revenge challenges) but generally
it is. The Ki-Ki see it as a form of justice – if the courts cannot decide,
then the arena shall. Only prisoners are forced to fight, although people
refusing a challenge are usually shunned socially and so, to maintain their
status, they usually accept, either to fight themselves or to choose a
champion, whatever the challenger chooses. The citizens demand just one thing
– no ‘droids. |
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Promises – ‘As solid as a Ki-Ki promise’
is a favourite saying of many neighbouring sectors to the Ki-Ki and this is
not without a basis of truth. There is one major thing that the citizens are
passionate about – if they give their word they keep it. Breaking a solemn
promise is a horrendous crime and, if an official promise, can be punished
severely. Most oath breakers find themselves in the arena or on front-line
duty, depending on the severity of the dishonour. Most of the time they have
to give goods or their time in recompense, or are regarded as dishonest and
never trusted again. If a Ki-Ki citizen of any rank begins their promise with
‘I swear by my family, my honour and my life…’ then that promise is as good
as kept. |
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| guide to the ki-ki sector - timeline | ||
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-9,500
BBY - The
sector is nothing but a smattering of warring planets. After a devastating
eight-year war costing millions of lives the leaders of the worlds finally
resolve their differences by trying to evenly divide territory and power.
This proves to be a disaster as all the leaders wish
to control the new sector of space. The Lords of each world gather to resolve
the problem but are assassinated by the leader of the planet Fedarn, who
declares himself Prime Lord and takes over the worlds. -1,200
BBY - After
a long period of relative peace between the systems, the newest Prime Lord,
Hundaya Kreaiden, realises that resources are running low. To cut costs and
make money they invest in a simple outmoded
communication system called 'enhancers' which amplify the thoughts of
telepaths that are rife throughout the worlds. The Order of the Minds is
created to handle all comm traffic. -1,160
BBY
- The new communications layout is not enough to increase funds so the Prime
Lord decrees that other worlds must be sought out and absorbed by the newly
named Ki-Ki Sector. -1,100
BBY- The
Moorsh Conglomerate is invaded and forced into membership. -900
BBY - The
Three Star Assembly, afraid of the Ki-Ki war machine, actually requests
membership into the Ki-Ki Sector. -550
BBY - The
Houses of Trade are created out of newly conquered worlds and these control
all business with worlds beyond the Ki-Ki borders. -300
BBY - The
Ki-Ki Sector refuses membership of the Old Republic. -175
BBY - The
Games are created for the entertainment of the citizens of the Ki-Ki Sector.
Once again, lack of resources threatens to split the sector so Prime Lord
Kiri Kreaiden creates staged battles to remind the citizens of their duty to
the sector and to honour the dead who created the sector. At first the Games
are simply plays, but soon degenerate into actual deaths and combat in the
arenas. The spectacle is condemned by the rest of the galaxy, especially the
Old Republic, and Ki-Ki is all but shunned. -90 BBY
- A
border skirmish between the Ki-Ki Sector and the Brother Sector almost leads
to full-scale war but mediators from the Old Republic and the Setnin Sector
intercede to stop the possible conflict. The Ki-Ki Sector, hoping to use the
skirmish as a justification to take fresh worlds from the Brother Sector,
harbours a great resentment towards both Setnin and the Old Republic for
their interference. +20 ABY
- Pede
Familee of Chinngard falls in love with and marries Julid Kreaiden, the
daughter of the Prime Lord, against the Prime Lord's wishes. The Prime Lord
and his two sons, Atheus and Andrus, are angered at the development. +22 ABY
- Chinngard,
a system of the Setnin Sector, is angered at the New Republic's easy access
to and influence over Setnin and applies for membership to the Ki-Ki Sector.
Pede Familee is made a Baron and their membership is accepted, mainly so that
the Prime Lord can keep the new planet and his unruly daughter closer to him. +30 ABY
- Events
unfold as described in 'And They Shall Have Their Revenge'. See the
Chronology for future events as described in the Prelude to Invasion and New
Underworld Age eras. |
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| guide to the ki-ki sector - planets | planetary chart | |
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Each planetary entry is followed by a
four-symbol description. This entry denotes the type of world and it's main type of rule. First
Entry - Technology Level - Describing what level of evolution the planet had
reached before being absorbed as part of the Ki-Ki Sector. S - Stone (Crude axes,
wheels) F - Feudal (Warring
city-states or countries) I - Industrial (Basic
machines and electricity) A - Atomic
(Energy-based commerce and basic computing technology) In - Information
(Knowledge of complicated physics and inter-planetary travel) Sp - Space (Star-faring
- on par with the rest of the galaxy) Second
Entry - Planetary Terrain - Describing the pre-dominant land type on the
planet's surface. I - Ice/snow J - Jungle M - Mountainous P - Plains/grassland D - Desert/scrubland F - Forest/wooded W - Water/maybe some
small islands B - Barren/wasteland S - Swamp/humid Third
Entry
- Number of Moons - Describing the
number of satellites orbiting the world. If these satellites are populated or
capable of sustaining life they will have their own entry. Fourth
Entry - Type of Government - Describing how the system ruler(s) controls
the planet. The form of rulership varies, but all
fall under the rules of the Ki-Ki Sector. 1 - Imperial - the
rulers follow the doctrine of the Empire. 2 - Tyrannical - the
rulers rule with an iron fist. 3 - Fair - the rulers
treat each citizen equally. 4 - Monarchy - the
ruler is chosen hereditarily. 5 - Profit Based - the
rulers control through business dealings. 6 - Diplomatic -
continuous votes and referendums keep the citizens in control. 7 - Dictatorship - the
ruler's word is law. 8 - Tribal - the
surface is split into groups which like/dislike each other. |
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| guide to the ki-ki sector | ki-ki regions | |
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The
Moorsh Conglomerate Ittu II
- In-M-2-6 Trouv -
I-J-1-4 Klaem -
F-B-2-2 Lirise V - A-J-1-4 Moorsh
- A-B-3-6 |
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The
Three Star Assembly Cotti
VI - Sp-W-5-1 Assor - In-F-0-1 Tietry
- In-P-4-1 |
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The
Houses of Trade Attasid
- A-S-1-4 Aliass
- Sp-S-13-1 Norkot
III - In-W-2-8 Scoute
- In-I-2-1 Serenn
- In-D-6-5 |
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| guide to the ki-ki sector | ki-ki member worlds | |
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Arond -
In-M-2-6 B'mo
III - In-S-0-1 Bettul
- Sp-W-2-1 Busi
III - I-D-2-4 Bivou
III - I-F-2-7 Coquin
- In-P-2-2 Ciat - Sp-S-0-5 Compta - I-I-2-2 Daccoll
- Sp-J-4-3 D'car'kep - A-B-2-6 Essor -
I-S-1-7 Epyt - S-F-1-3 FEDARN
- Capital of the Ki-Ki Sector and home of the Prime Lord - Sp-P-1-4 Firr - In-B-6-6 Form - S-M-2-8 Gollub - I-B-0-6 Keyaman - In-D-1-2 Leppal VII - I-M-3-2 Leppis X - F-J-1-7 Marbul
V -
A-S-2-3 Moosa - Sp-F-2-6 Nebrassa
- Sp-S-6-6 Nwek - Sp-J-1-5 Obelisk
- Sp-J-3-3 Ootran II - Sp-M-1-5 Offre VI - In-D-7-7 Pernig - In-P-2-1 Pensa - Sp-B-1-1 Papii - A-P-1-1 Ranni - Sp-M-3-6 Suiv - In-P-3-2 Tirongate
- A-D-1-2 Texul
II -
Sp-I-1-2 Tolsyot - I-W-3-2 Troin
II - I-B-2-5 Trea - F-M-2-2 Tertop
- Sp-B-5-1 Udjein Major – Sp-P-2-6 Voulu - In-I-2-6 Vilser - A-D-2-7 Yiane -
I-J-2-6 Zipp - F-P-2-4 |
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