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EPISODE I - The Phantom Menace PLAYSTATION ADVENTURE GAME Review by Jonathan Hicks
Most
film-licensed games are either acceptable or poor. The Lost World was
poor. Judge Dredd was poor. Die Hard
Trilogy was fun but failed on replay value. So what was going to be so
different about this one? We all know that Dark Forces was good for
the Star Wars fan but, in the long run, turned out to be pants. The
flight sims (X-Wing, TIE Fighter etc.) were very good but complicated and the Rebel Assault
games were pretty to look at but just unplayable. What was going to make this
one any different? First of
all, when pressing the power button on the Playstation I had this pang
of worry. What if it was bad? What if my purchase of the game was nothing but
the sad actions of a Star Wars fan, throwing his money at anything
with Lucasfilm written on it? With a cynical sigh I sat back. And I wasn’t
wholly disappointed. The usual LucasArts
logo flies across the screen (WWWwwhooooshhhh....
Ping!). Then, after a few moments of silence, the ‘long time ago’ stuff
appears and then pow! Strong powerful
intro, straight off the soundtrack which added extra zest, and then the
scroll-up starts. I yawn. I’ve seen this a few times. The intro flies past,
trying to draw you in. Resisting temptation to hit the X button and by-pass
the whole thing, I let the scrolling continue and wait. After the scrolling
there’s a nice little piece of video which portrays the Republic cruiser
heading towards the Trade Federation blockade, all the way up to the landing
bit. It’s quite nice, but not special. Then it’s on to the title screen. The title
and options screen, whilst a very nice picture, is just another collage of
visuals with the many options underneath. One of these options says ‘Music
Video’. Music what? Like an ass
I haven’t read the CD box’s cover and I click down to watch several minutes
of the ‘Duel of the Fates’ music with a sequence of visuals, from
actual clips to cast and crew shots to sketches. It's really good! I watched
it a couple of times and it’s really cool. What a nice little addition to the
game. It's unobtrusive and subtle. Thanks, you guys at LucasArts
and Big Ape. Nice treat. Now to the
game proper. The beginning starts as in the movie, with Obi-wan and Qui-Gon
in the federation ship. The dialogue is very good, with voice actors
supplying the vocals. The impressions of the actual actors
is very good indeed; Jake Lloyd (Anakin Skywalker) and Ahmed Best
(Jar-Jar Binks) even supply their own voices,
adding to the atmosphere. The graphics
are nothing special. Whilst they capture the visual essence of the movie,
there is a lot of clipping and in some cases you can see through walls and
know the enemy is there. The control of the character is good. Holding the
attack button and swinging the lightsabre enables you to attack or defend.
Moving the directional pad changes the style of attack, from normal chops and
thrusts to overhead slices. You can even deflect laser bolts, in some cases
back at the attacker. It’s great fun. All through
the game are FMV sequences that just fill in the gaps between
episodes. These are not the best but they serve a purpose. The most
impressive one is the approach to Coruscant, which is different enough to be
exciting. During the
course of the game you visit every location in the film, the Trade Federation
ship, the Naboo swamp, Otoh Gunga,
the city of Theed, Mos Espa and Coruscant. In each
of these levels you get to play a different character. You can either play
Obi-wan, Qui-Gon, Panaka or Amidala depending on what level you’re on. Each
character is only slightly different in the way they act or are controlled. I
think the different characters are there to appease the multiple fans. Different
levels contain different styles of play. The first levels are primarily combat with small puzzles thrown in during the Otoh Gunga level. After that,
it’s a combination of puzzles and combat, all well meshed together with a
liberal dose of tension and atmosphere. Each level is well defined, with free
open spaces to explore and different characters to interact with. The music
and sound are well combined. Effects directly from the film are precise and
the music is directly from the soundtrack, which swells and appears during
key moments of the game, adding greatly to the atmosphere. There are
several characters which you can converse with who don’t have anything to do
with the actual mission, but can help you with advice or items if you help
them or at least talk to them politely. That’s pretty good, too, the way you
can interact with almost everything in your environment. As the game
progresses the puzzles become harder and the conflict tougher. One problem
with the game is going to be the replay value. Only Star Wars fans are going
to enjoy continually wandering the locations presented. I can see a lot of
copies of this game on the trade-in shelves over Christmas. Although the game
is fun, it is over rather quickly. I managed to complete it in fifteen and a half-hours (earning me the rating of ‘Twi’lek Dancing
Girl’) which is rather quick considering the minimum detail in the game and
it’s rather hefty price tag. I’ll play it again because I want to improve
that rating, and because I’m a fan, but some may not see it that way and go
straight for the trade. So, what do
I think? A good film adaptation, if flawed with clipping graphics and some
straightforward gameplay, but should entertain both
fans and gamers alike.
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