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Boba
Fett – Portrait of a Serial Template Character He’s the coolest baddie in the Star Wars Galaxy. Only Darth Maul comes near. And yet many roleplay
scenarios have characters based upon, influenced by or starring the great
bounty hunter himself. Mark Newbold scratches his head in
confusion and poses the eternal question – why? Now, before I start I don’t want any of you Fett fans out
there to get me wrong. I love Boba
Fett. Not in the carnal sense of
course (that helmet is WAY too intimidating) but in the character sense. Fett is the perfect amalgamation of every
cool, baddass hard guy to grace screen, page or
fable. Harry Callahan crossed
with Judge Dredd crossed with The Man
with No Name. An enigma within an
enigma within a massive merchandising campaign. Bad to the bone from the first time we saw
him (in the Star Wars Holiday Special of course) he’s become
synonymous with hard-edged mystique, ruthlessness and dogged
determination. And to us Star
Wars fans he’s a symbol of cool that no other film, franchise or
serial can hope to compete with… Apart from Star Trek Voyagers Seven of Nine. Now they’re cool. Sorry, sorry, THAT’S
cool. She’s cool. Whatever… Anyway, back to Mister Fett. If Boba Fett were as ubiquitous as he
appears to be within the RPG universe, popping up in games across
tables all over the planet, then he’d be the richest hunter in history and
would never have to raise arms again, apart from the fact that he’d probably
do it just for the sheer hell of it.
Let’s face it; having Jabba the Hutt in a game is one
thing. I mean, he doesn’t exactly get
out much so having a scene with him at his palace for five minutes isn’t an
unreasonable situation (unless unreasonable is standing on the grill over the
Rancors pit). My character Jan Lomona has
been there many times. But having a
character like Fett appear in a game does a number of things: -
Fett in a game has a similar effect on normal proceedings
as a Death Star does to peaceful unarmed planets harbouring the seeds of
rebellion. But having Fett in a game
is one thing. Having Fett-type
characters in a game is something altogether trickier. There are various types of gamer. The story-influenced gamer who wants
to be involved in a good yarn. The character-influenced
gamer (like me) who wants to progress his/her character through their
life. The dice-influenced
player who’s just as interested in the rules and mechanics of the game as in
the game itself and finally the power-influenced player. And this final example is what I am here to
talk about today. Power players love the hardware of the game. The bigger the gun, faster the ship,
swifter the fast draw (my only specialisation vice, I admit) the more
physical enhancements the better. Most
gamers go through a period of power playing.
Jonathan Hicks and Paul Squire had a long
stint back in the early 1990’s. Paul
was playing Ryath Centaur, Jonathan Goah Galletti. Both had massive physical enhancements done
to their characters and both…got really bored with it after a while because
they lost sight of the characters and became cyborgs versions of themselves. Louis Turfrey prefers this
style of gaming, although I think he might deny that if asked face to
face. His main character is Tarr
Ranth – a man who wears black Mandalorian armour and who hunts with a
bounty hunting licence. Now, I just
want to have this in print right now, before anyone can claim to say that
Louis stole the idea (unless he has direct access to George Lucas
– is there something you’re not telling us Louis?). Ranth inherited the armour he wears and the
ship he flies from his father by besting him in combat. Boba Fett will, in Episode II, take
the armour and ship of his father from him after he dies. But the Ranth version of events was written
over a year ago and has been displayed on this site since September
1999. Weird, huh? Just thought I’d make that quite clear. Anyway, Tarr Ranth is the Boba Fett of the Setnin
Sector. They met in the story The
Black Armour and that encounter has had an ongoing effect on Ranths
life. Cool stuff. But whichever way you look at it, Tarr
Ranth has built his reputation on the shoulders of the number one bounty
hunter in the galaxy. People think
that HE is Fett. But I digress;
this has nothing to do with RPG. From
a gaming point of view, Ranth is tough as nails, armed to the teeth and lives
by a code of honour known only to him.
Which makes him very much like Fett, only he’s not
Fett. Never will be, and Louis
probably never wants him to be (which is hardly surprising - those pesky Sarlacc’s…) The problem arises from the fact that in a combat sense
he seems to be modelled closely on Fett, from the backpack to the technically
superior ships to the manner in which he approaches his work. And as a consequence, he tries to stamp his
authority on the game in a similar manner to Fett… But he’s not Fett. So
why’s this a problem? Well, even a
Fett-type character causes imbalance.
Why? Well, if someone is
playing a generic bounty hunter, let’s say a Dengar-type…efficient,
tough and knowing, then there’s no problem.
He can trip up and fall like the rest of us
smugglers, traders, mercs, etc. But the Fett-types bring a whole other side
to the game, like luggage. They expect
to be first on the scene, first to draw a weapon, first to collect the
bounty. Why? Because
that’s what Fett would do, and if by playing a character that’s almost but not
quite the man himself, then they expect the same prizes. And if they
don’t come their way then the belligerence starts. The confrontations, the arguments, the ego
tripping… Lord save us from Fett clones! But
this isn’t in any way a condemnation of Tarr Ranth. In the written universe he’s a character
with a rich background and plenty of scope for story development. But narrow him down to the confines of the
RPG universe and you have an altogether different character. In fiction a one-sided fight is
pointless. A victor is only as good as
his opponent. But in RPG you expect
the Stormtrooper to fall after two hits.
Different structures, different perspectives. A
generic Fett clone is a disruptive influence, be it Jodo
Kast, Tarr Ranth or Fenn
Shysha. But
that’s not to say that the efforts in integrating the character into a game
isn’t worth the rewards it might reap. It’s
just not for every gamer…like me. Next Week: - Wicket W Warwick – Portrait of a Serial Template Teddy
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