PREPARATION
IS THE KEY
Getting ready for
that all important game By Jonathan Hicks Preparation. Concentration. Deep breaths,
now… this is it. The game is ready to go and several faces are waiting for
your first words. Are you ready? Well, are you? Have you got everything ready?
All those maps prepared, the story outlined, the characters designed and
poised for action. There’s nothing worse than starting a game and then
realising that you may or may not have everything to hand that you’ll need to
run a successful session. So here are a few tips to help you through
those stages of preparation. There are many things to consider before sitting
down to play. This doesn’t include actual scenario
design or detail creation, but lists the simple things that you might need –
even things that you may not think are important – for the game. Just make a
note of each heading and keep it as a checklist. It’s not a great sign of
confidence for the players when you sit at the table and click your fingers,
saying for example ‘blast, I forgot the crazy ‘droid stats’. Hmm. That
won’t help the game.
Goes without saying, really. This is, after
all, the most important part of the game. No details – no story – no game.
The second most important part of an evenings
play. No character stats – no game. This can be overcome by guessing games or
re-creation but that’s not the point, is it? It may be a god idea for the GM
of the game to keep hold of all the stat sheets, PC and NPC alike, so that
none go astray. This will mean that the GM will have to remember them every
game but that’s the purpose of this list. Having the players keep hold of
their own stat sheets might be a bad idea – it only takes one person to
forget their sheet and things are messed up. NPC stat sheets are just as
important.
Check your bag – have you got the maps and
deck plans to hand? Then double check to make sure they’re applicable to the
game! There are instances when the GM grabs the scenario, stat sheets and
maps only to find that the drawings he has are for a previous adventure.
Another important aspect – writing implements
are an essential part of a game, especially an ongoing campaign, for
note-taking and general bookkeeping. Make sure there’s enough for everyone.
Also, make sure there’s spare paper for the actual notes to be put on. If you
get several styles of print then you’ll cover the main aspects of the kind of
notes that are taken – plain for sketches, lined for notes, squared for maps.
It’s all very helpful. 5. Be sure you have
the props in a safe place That is, if you actually use them. Props can
be fun to use if you want to hand something to the player you actually want
them to look at in a 3D aspect. Keep them hidden, too, as you don’t want the
players to get wind of what may be coming later as the game progresses. 6. Pick and choose the
source books you may need, even if they don’t seem important. Having that kind of material to hand is
essential. This way you won’t have to keep jumping up to sort out the books
for certain stats or details. If possible, bookmark the pages you need and
also take some generalised books in case the players ask for something you
weren’t expecting. 7. Get your hoard in And finally - sweets, drinks, vices – be sure
you’re well stocked and, if possible, your players are well stocked also.
Having to get up for a drink or anything else during play is a bit of a pain
and slows continuity if it’s a trivial thing (‘Oh, I fancy a packet of crisps
– I’m just popping to the shops’). Toilet breaks are unavoidable so don’t
worry about that. No doubt there are other things you may use in your games that
are not covered, so simply make a list. The best thing to do is think about
how the last games went, think of the things you forgot or whatever, and then
add them to your notes. Check them off one by one and then you’re ready for
gaming. There are certain things you can’t avoid – such as the toilet breaks
or the interruptions during play – so don’t let them worry you. The key thing
is that you make sure your prepared for that night’s gaming and that you have
everything that you need. |