roleplaying articles
an informative guide to all things rpg, from experiences of Lightsabre group players, gamesmasters and those knowledgeable on the art of roleplaying.
| jonathan hicks |
Define Your Games Master with this short humour article that pokes fun at the dude at the head of the table |
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| jonathan hicks |
What to do when a player doesn't turn up for that all-important game. Apart from maim and murder |
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| jonathan hicks |
Need Inspiration for new games? Run out of ideas? Here's some hints and tips that should assist and alleviate the pressure |
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| jonathan hicks | Define your gaming group with this short article about the search for perfection in a session | |
| jonathan hicks |
Ten quick and easy steps to becoming the player that every gamer hates and that every Games Master loathes |
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| jonathan hicks |
A detailed article about what to do when games need sprucing up but ideas have run dry |
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| jonathan hicks |
Need a convincing enemy? Even Darth Vader had character. Hints on bad guy creation |
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| jonathan hicks |
Sick and tired of cardboard, background people? Go 3-D with this article |
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| louis turfrey and jonathan hicks |
A few ideas on hardware for the less character-driven and tactful player character |
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| jonathan hicks |
Improve your suspension of disbelief with these handy hints for location description |
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| jonathan hicks | An informative review of the majority of West End Games D6 based products | |
| jonathan hicks |
How to keep your players interested, excited, eager and passionate about your games |
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| jonathan hicks |
How to make your Star Wars characters feel at home |
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| jonathan hicks |
A selection of varied pre-generated Non-Player Character's to use in any campaign |
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| jonathan hicks |
Setting the mood and tone goes a long way towards making a decent RPG session |
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| jonathan hicks |
Stress management and relaxation for the anxious, nervous gamesmaster who needs to stop his stack blowing |
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| musings of a twelve-year player | jonathan hicks | Thoughts from Jonathan Hicks, the Roleplay site editor |
| jonathan hicks |
If you're not sure what character you should play next, then use this method, it just might help |
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| jonathan hicks |
Improve the high-point of your games not with explosions but with passion |
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| mark newbold |
Always playing the same character? Here's a guide to keeping it fresh, new and above all interesting |
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| mark newbold | A simple article telling of the eternal power struggle between humble gamer and the mighty gamesmaster | |
| mark newbold |
Template characters spoiling your game? They don't need to |
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| mark newbold |
The reasons how and why a roleplaying session can run away from all involved and what to do about it |
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| louis turfrey |
How to make the transition from a simple gamer to an all-powerful, evil and twisted games master |
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| mark newbold |
How to always remain ten steps ahead of your RPG group |
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| jonathan hicks |
Dealing with a player characters death during play |
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| jonathan hicks |
Things to remember when getting ready for that all-important evening of gaming |
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| jonathan hicks |
Things can get nasty with a cast of thousands - how does a player or GM deal with it during a game? |
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| jonathan hicks |
See if well-chosen music can improve the mood of your roleplaying session |
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| jonathan hicks |
Not all games are meticulously planned-believe it or not, some are made up on the spot |
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| jonathan hicks |
Weapons design is an essential part of roleplaying culture, but a GM must set the boundaries |
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| jonathan hicks |
Having the right frame of mind is essential to surviving the Setnin Sector |
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| jonathan hicks |
Who exactly gets the most out of a roleplaying session? Is it the player or is it the Games Master? Delve and discover |
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| jonathan hicks | A starters guide to those fantasy gamers wishing to run sessions in the sci-fi arena |
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| jonathan hicks |
Running out of new ideas to keep a campaign fresh? Read on and learn, learn, learn... |
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| jonathan hicks |
Spruce up your settings with these handy tips and useful tricks for making space fresher |
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| jonathan hicks |
A few things to consider when designing your award-winning scenario... |
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| jonathan hicks |
A detailed guide to creating non-generic alien creatures for your Star Wars encounters in the Setnin Sector, and beyond |
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| jonathan hicks |
Worlds can invariably be just sand and snow. Try this handy guide to spice up those intergalactic trips... |
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| jonathan hicks |
The less technologically driven side of the saga is a useful guide for a new kind of scenario... |
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| jonathan hicks |
Making those tricky groups work... |
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| jonathan hicks |
New gamers have new ideas for cool ships. Here's a guide to designing a winner... |
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| mark newbold |
The pitfalls and stumbling blocks inherent in this sometimes perilous endeavour are many... |
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| luschias letter | andy curtis | how does luschia find the heart to say goodbye? well, apparently she puts it all down in a letter... |