roleplaying articles

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an informative guide to all things rpg, from experiences of Lightsabre group players, gamesmasters and those knowledgeable on the art of roleplaying. 

whose side are you on anyway?

jonathan hicks

Define Your Games Master  with this short humour article that pokes fun at the dude at the head of the table

he's the invisible man!

jonathan hicks

What to do when a player doesn't turn up for that all-important game.  Apart from maim and murder

ping! what a great idea!

jonathan hicks

Need Inspiration for new games? Run out of ideas?  Here's some hints and tips that should assist and alleviate the pressure

the quest for the golden group

jonathan hicks Define your gaming group with this short article about the search for perfection in a session

road to ruin

jonathan hicks

Ten quick and easy steps to becoming the player that every gamer hates and that every Games Master loathes

well, we've all got our problems

jonathan hicks

A detailed article about what to do when games need sprucing up but ideas have run dry

threat assessment

jonathan hicks

Need a convincing enemy?  Even Darth Vader had character.  Hints on bad guy creation

creating interesting npc's

jonathan hicks

Sick and tired of cardboard, background people?  Go 3-D with this article

weapons design concepts

louis turfrey and jonathan hicks

A few ideas on hardware for the less character-driven and tactful player character

creating settings with depth

jonathan hicks

Improve your suspension of disbelief with these handy hints for location description

west end games rpg review

jonathan hicks An informative review of the majority of West End Games D6 based products

back for more

jonathan hicks

How to keep your players interested, excited, eager and passionate about your games

what you see is what you get

jonathan hicks

How to make your Star Wars characters feel at home

stock characters

jonathan hicks

A selection of varied pre-generated Non-Player Character's to use in any campaign

on location

jonathan hicks

Setting the mood and tone goes a long way towards making a decent RPG session

keeping your cool

jonathan hicks

Stress management and relaxation for the anxious,  nervous gamesmaster who needs to stop his stack blowing

musings of a twelve-year player jonathan hicks Thoughts from Jonathan Hicks, the Roleplay site editor

random character creation

jonathan hicks

If you're not sure what character you should  play next, then use  this method, it just might help

moments of high drama

jonathan hicks

Improve the high-point of your games not with explosions but with passion

one track mind

mark newbold

Always playing the same character?   Here's a guide to keeping it fresh,  new and above all interesting

who's in charge

mark newbold A simple article telling of the eternal power struggle between humble gamer and the mighty gamesmaster

boba fett - portrait of a serial template character

mark newbold

Template characters spoiling your game?  They don't need to

why the long face

mark newbold

The reasons how and why a roleplaying session can run away from all involved and what to do about it

let me do it

louis turfrey

How to make the transition from a simple gamer to an all-powerful, evil and twisted games master

planning ahead for the cold dark winter

mark newbold

How to always remain ten steps ahead of your RPG group

and now my young player, you will die...

jonathan hicks

Dealing with a player characters death during play

preparation is the key

jonathan hicks

Things to remember when getting ready for that all-important evening of gaming

mass combat

jonathan hicks

Things can get nasty with a cast of thousands - how does a player or GM  deal with it during a game?

thank you for the music

jonathan hicks

See if well-chosen music can improve the mood of your roleplaying session

wing and milk

jonathan hicks

Not all games are meticulously planned-believe it or not, some are made up on the spot

balancing act

jonathan hicks

Weapons design is an essential part of roleplaying culture, but a GM must set the boundaries

roleplaying in the setnin sector

jonathan hicks

Having the right frame of mind is essential to surviving the Setnin Sector

fun in games

jonathan hicks

Who exactly gets the most out of a roleplaying session?  Is it  the player or is it the Games Master?  Delve and discover

quick start sci-fi roleplaying

jonathan hicks

A starters guide to those fantasy gamers  wishing to run sessions in the sci-fi arena

tips for experienced sci-fi gm's

jonathan hicks

Running out of new ideas to keep a campaign fresh? Read on and learn, learn, learn...

tips for creating sci-fi locations

jonathan hicks

Spruce up your settings with these handy tips and useful tricks for making space fresher

basic tips on writing scenarios

jonathan hicks

A few things to consider when designing your  award-winning  scenario...

creating aliens for sci-fi games

jonathan hicks

A detailed guide to creating non-generic alien creatures for your Star Wars encounters in the Setnin Sector, and beyond

tips on creating a better world

jonathan hicks

Worlds can invariably be just sand and snow.  Try this handy guide to spice up those intergalactic trips...

stone age star wars

jonathan hicks

The less technologically driven side of the saga is a useful guide for a new kind of scenario...

five tips on how to bring disparate characters together

jonathan hicks

Making those tricky groups work...

14 elements of starship design for sci-fi gamers

jonathan hicks

New gamers have new ideas for cool ships.  Here's a guide to designing a winner...

restarting a roleplaying group

mark newbold

The pitfalls and stumbling blocks inherent in this sometimes perilous endeavour are many...

luschias letter andy curtis how does luschia find the heart to say goodbye?  well, apparently she puts it all down in a letter...